Forty agents, one night, and a dropped connection
How a night of AI agents built the systems for three new Seething Sheep worlds, lost the internet at 00:15, and ended with a new name.
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How the games get made, with AI as the crew, and what goes wrong along the way.
How a night of AI agents built the systems for three new Seething Sheep worlds, lost the internet at 00:15, and ended with a new name.
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